I felt like drawing scenery.
48 x 48 (scaled up)
5 colors
I remember life in the '80s and '90s. It wasn't simpler times. Anyhow, I'm now mostly doing pixel art and illustrations. My goal for 2025 is to create a fantasy visual novel for ages 17+ (or only for me depending how the real world goes).
— he / they —
US space
Joined on 12/11/18
Posted by shadowfals - March 16th, 2025
Weird Science Fiction
A mediocre driving student at an interstellar academy for transportation, is on a(n unexpectedly dangerous) mission to befriend the nice guy on campus.
This 3k-word story is free to read from my new account on Ream. No signup required.
Update: If you'd care to trade money for an epub version, which has been further cleaned up, then take a look at my first ebook on Smashwords.
Posted by shadowfals - March 1st, 2025
Above are three of my character sprites in a setting made of shared assets.
Did you know itch.io has loads of free pixel art game asset packs that may be used for random projects?!
I'm glad I've been learning how to draw stuff myself. But it's still nice to experiment with layouts, colors, and tools without make every piece from a blank canvas. If I can find enough to at least serve as bases I can draw on top of, I might be able to switch next month to writing interactive fiction or programming simple games. (Mm, not so simple as what I've made in Scratch last month. That was cute but not worth sharing.)
Credits:
Posted by shadowfals - February 18th, 2025
This is half me talking to myself and half showing off concept drawings.
I was working on early game design today—
(nothing's final (like how immediately after this posting I made changes))
(where I'm at with the concept background)
—and I got to talking with someone today about my inspiration for its world.
Every day through several months, years ago, an original epic fantasy was running through my mind. At one point back then, I started an outline and story notes to reference later.
After today's conversation, I pulled up the project files for that novel series idea. (Those files are apart from the game files because of the way I organize my projects.) I started cleaning up file duplicates. That's when I noticed the modification date on some of the documents.
I was preparing those story writing documents this same week in 2022. Some were created this same date, 18th of February. These are documents like character and world-building reference sheets.
That means at this time three years ago, I was thinking about the same characters for the same world running through my imagination now.
Happy anniversary to me.
~☆~
Oh,and the Void? That's both a character and a place in the story.
Posted by shadowfals - February 9th, 2025
Advice to beginners: Learn to draw a box.
That's good advice to artists learning the basics of drawing standard forms.
The thing about that is my dislike of drawing boxes when I was a kid.
I could draw straight lines and connect the dots. I could freehand a diagram copied from another page while changing its size. These are valuable skills!
But they were easy for me to pick up.
What I could not do was understand what the lines did if the box was turned. I couldn't move the box in my mind. Changing the size meant moving the point is closer together. To change the angle, the points had to be in different places relative to each other.
I could draw a "3D" diagram of a box.
The problem was understanding a 2D image as a 3D or really as a 4D (moving) object. I could draw a real 3D box on the page only how I could see it through my eyes in the moment.
I couldn't visualize the hidden parts.
This was despite how often I played in and around boxes.
This was a problem for understanding other 3D shapes like heads and feet, too.
Can you guess what helped?
Scultping.
Holding pets and persons in moments that form strong memories of what they feel like.
Martial arts.
In general, I needed to understand how solid 3D shapes feel, not only what they look like.
I've still got a ways to go to master the drawing of a box. But I've certainly gotten some basics down, yeah?
Posted by shadowfals - January 29th, 2025
Long ago in places far away, I made tree paintings with acrylic on paper or canvas. But now I'm learning how to do it digitally with a mouse.
My first attempts have been helpful as studies but not what I was aiming for.
I'm getting closer to a style that works for what I'm envisioning—
This concept art doesn't really show the stages below. From the last frame of the animation, imagine more growth and leaves.
I plan on revising this post when I'm further along. Maybe it will help someone.
Posted by shadowfals - January 27th, 2025
I'm watching these two.
Posted by shadowfals - January 23rd, 2025
Have you played the "Wanted" game yet? I'm loving how it (my first collab here) came out!
sebulant's graphics are fun. The gallery makes my heads look extra cool.
#^_^#
To be honest, today overall is not going smoothly on my side. I feel like I'm being pulled in five different directions.
Personal projects I was thinking of publishing today aren't ready. I'd have to take shortcuts I don't really want to take to complete them. But also, I should stop doing everything the extremely hard way. Example: it's okay to use dither brushes, FFS! Or to use an existing palette! I'm not sure why my mind is being mean about tools this week.
Another collab I submitted to is Petri Pals. As of this writing, my contribution isn't in the group. That's supposed to get corrected. I'm not sure that'll happen today. I'm bummed about being left out, but I understand how it happens. I'll be relieved to see my virus show up on the page later.
How's it going for you?
Posted by shadowfals - January 12th, 2025
This can be where all five of my heads are together, year? The first three link to pages with larger sizes.
OC: Fraxinus
OCs: Desert Aloe and Licorice Rose
Blockhead: Conscience
Madness: Wank
I've already made tiny changes of the versions submitted to the game collaboration. The differences shouldn't be noticeable when the game is released.
By the way, I'm tagging this for fan art, but I haven't played the games or watched any movies with the last two characters. I tried, but Newgrounds games rarely work on my side. The videos were only of the "classic" cartoon baubles shooting each other with simple motions; not exactly helpful.
The Newgrounds characters were mostly chosen for their names, if I'm honest.
Posted by shadowfals - December 19th, 2024
Go meet Licorice Rose!
There's not much backstory to the characters yet. This style of drawing is more time-consuming than it might look, and moving individual pixels takes too much attention for daydreaming.
Related: I've started to make a very simple movie with LR and Aloe. By the time I found a decent program that combines separate audio and gif files, I'd lost interest in editing the whole thing. For now. Honestly, it wasn't interest as much as the energy I'd lost.
I need a break. The current disaster of AI-clogged systems and online-only help guides is tiring to deal with. Plus I'm worn out from constant research to do anything new. Research is fun when it's not, you know, for government applications and healthcare policies and how to perform emergency home repairs without help, but breaks are important.
Please message me if you know of beginner-level Kdenlive tutorials or anything like that good enough to shine through mind fog.
If you'd enjoy commissioning me or throwing money my way as random act of kindness, I've got a Ko-fi page and a tipping button on Neocities. I would like to buy some inexpensive reference images and maybe a copy of Aseprite. The official program runs offline like Libresprite and has dithering tools like Piskel does! There might be no gift money coming in this year that I can use, and I have a depressing list of healthcare and government ID expenses to somehow save for. Still, it would be nice not to save time and electricity with better materials.